Changelog#
v 2.4 coming soon#
- added menu shortcut in hierarchy window to instantiate sorting instance
- performance tweaks for dependency and tiled sorting
- nested isotransform prefabs
- PhysicsMaterial can now be set properly
- IsoCapsuleCollider copy fix
- AutoSnap now works with window closed
- IsoMeshCollider fixed
v 2.3#
- IsoRigidbody intialization fix
- IsoCollider initialization fix
- IsoCollider performance enhancement
- static colliders supported
- Offset in IsoCollider removed for performance reasons
- FixedUpdate() disabled
- Introduced Ultility function
Isometric.GetProjecitonQuaternion
to rotate from Unity To IsoSpace for 3d objects and such Isometric.ScreenPointToRay(screenSpacePoint, Camera = null)
now has optional Camera parameter- moved documentation from doxygen to mkdocs
- Deleted
CreateXYZFrom
functions inIsometric.cs
v 2.2.1#
- serialization issue with IsoControllers & IsoRigidbodies fixed
- UpdateMouseCallbacks() in IsoSorting only if camera present in the scene
- renamed IsoToScreen -> IsoToUnitySpace for better understanding
- renamed ScreenToIso -> UnityToIsoSpace for better understanding
- added PhysicsMaterial to IsoColliders
- renamed 'TrueIsometric' folder to 'Platformer'
Bug
- Added tool under 'Tools/UIT/Unhide ghosts artefacts from previous version'. Please run once in your scene(s) and delete any ghosts that may show up in your hierchary window and save the scene(s)
!!!
v 2.2#
- Support for any orthogonal projection (isometric,dimetric & trimetric)
- A* Agent bug fix
- BoxCast support in IsoPhysics
- Layermask support in IsoRaycast
- better documentation on pathfinding heuristic
- added 3 more sprite sets
- add components in Editor via CompoentMenu (AddCompoent/UIT/...)
- added 'standingOnGround'-check for AdvancedIsoObjectController
- LevelGenerator won't instantiate objects under root
- added support for OnMouse callbacks
- bugfix for IsoSnapping
v 2.1#
- IsoMeshCollider added
- IsoAngle is now optional
- IsoRaycaseHit support
- Documentation improved
- bug fixes
v 2.0.1#
-hot fix
v 2.0#
- rework of the toolkit
- IsoObjects to IsoTransforms
- A* Pathfinding
- Better physics implementation
- Sorting Strategies
- Better documentation
- Improved UnityEditor integration
- Proper prefabs
- OnIsoCollision & OnIsoTrigger implemented
v 1.3.1#
- physics
- bug fixes
v 1.2.1#
- more physics stuff
- bug fixes
v 1.2#
- physics implementation
- bug fixes
v 1.0#
- initial version