Changelog#

v 2.4 coming soon#

  • added menu shortcut in hierarchy window to instantiate sorting instance
  • performance tweaks for dependency and tiled sorting
  • nested isotransform prefabs
  • PhysicsMaterial can now be set properly
  • IsoCapsuleCollider copy fix
  • AutoSnap now works with window closed
  • IsoMeshCollider fixed

v 2.3#

  • IsoRigidbody intialization fix
  • IsoCollider initialization fix
  • IsoCollider performance enhancement
    • static colliders supported
    • Offset in IsoCollider removed for performance reasons
    • FixedUpdate() disabled
  • Introduced Ultility function Isometric.GetProjecitonQuaternion to rotate from Unity To IsoSpace for 3d objects and such
  • Isometric.ScreenPointToRay(screenSpacePoint, Camera = null) now has optional Camera parameter
  • moved documentation from doxygen to mkdocs
  • Deleted CreateXYZFrom functions in Isometric.cs

v 2.2.1#

  • serialization issue with IsoControllers & IsoRigidbodies fixed
  • UpdateMouseCallbacks() in IsoSorting only if camera present in the scene
  • renamed IsoToScreen -> IsoToUnitySpace for better understanding
  • renamed ScreenToIso -> UnityToIsoSpace for better understanding
  • added PhysicsMaterial to IsoColliders
  • renamed 'TrueIsometric' folder to 'Platformer'

Bug

  • Added tool under 'Tools/UIT/Unhide ghosts artefacts from previous version'. Please run once in your scene(s) and delete any ghosts that may show up in your hierchary window and save the scene(s)

!!!

v 2.2#

  • Support for any orthogonal projection (isometric,dimetric & trimetric)
  • A* Agent bug fix
  • BoxCast support in IsoPhysics
  • Layermask support in IsoRaycast
  • better documentation on pathfinding heuristic
  • added 3 more sprite sets
  • add components in Editor via CompoentMenu (AddCompoent/UIT/...)
  • added 'standingOnGround'-check for AdvancedIsoObjectController
  • LevelGenerator won't instantiate objects under root
  • added support for OnMouse callbacks
  • bugfix for IsoSnapping

v 2.1#

  • IsoMeshCollider added
  • IsoAngle is now optional
  • IsoRaycaseHit support
  • Documentation improved
  • bug fixes

v 2.0.1#

-hot fix

v 2.0#

  • rework of the toolkit
  • IsoObjects to IsoTransforms
  • A* Pathfinding
  • Better physics implementation
  • Sorting Strategies
  • Better documentation
  • Improved UnityEditor integration
  • Proper prefabs
  • OnIsoCollision & OnIsoTrigger implemented

v 1.3.1#

  • physics
  • bug fixes

v 1.2.1#

  • more physics stuff
  • bug fixes

v 1.2#

  • physics implementation
  • bug fixes

v 1.0#

  • initial version